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.: February 20, 2009.: February 24, 2009Mode(s),50 Cent: Blood on the Sand is a developed by and published by for the. It serves as the sequel to, and was released in February 2009. The game centers around a fictional and 's concert, set in an unspecified location in. After the reward payment goes wrong, the group tries to retrieve the stolen skull back from the terrorists.Blood on the Sand came out of a Covert-One cancelled project at Swordfish Studios, which was tweaked to be less serious. In 2008, the initial publisher, merged with.
Play as 50 Cent, the world's biggest hip-hop star, in this fast-paced action shooter! You and the G-Unit will battle across two war-torn countries to collect your.
That resulted in the company dropping the support, with an uncertain future regarding the release. Shortly after, took over the publishing rights for the game.The game was positively received upon release, with praise directed at 50 Cent's involvement. Despite being noted as an improvement over Bulletproof, it was a, which led to the closure of in 2010. This section needs expansion. You can help. ( May 2015)The game is set in an urban warzone in an unnamed Middle Eastern country, where 50 Cent and G-Unit have been hired to play a rap concert. After the concert, the promoter, Anwar, is unable to pay them the $10 million in cash he promised but relents after being threatened.
However, instead of the cash they were promised, he gives them a diamond-and-pearl encrusted human skull as collateral. This is stolen by a paramilitary group led by the terrorist Kamal. 50 Cent (with the help of a selected G-Unit partner) decides to get it back at any cost and soon, they find out that there is a much bigger enemy than Kamal.Gameplay Blood on the Sand includes on-foot combat, as well as vehicle missions such as a driver-and-turret-gunner road chase and a helicopter-borne shootout. There are also battles against helicopters.The game has a feature called the 'Shop' (activated in the game by placing a call on payphones hidden on each level), where the characters can use cash to buy new weapons, upgrade their old weapons, and learn hand-to-hand combat moves called 'Counter-Kills'. Cash can be used to unlock Taunts (each rated by 'Profanity', 'Braggin' and 'Triple X' levels), which increase the points earned from kills.Weapons are graded from 1 to 10 by capacity, damage rating, and accuracy, and also list possible weapon enhancements. Players can use a mode called 'Gangsta Fire' (50 Cent's variation on the slo-mo 'bullet-time' concept used in ) to take on multiple opponents at once.Each level has target enemies (five per level; each is just a high-value target, not a 'Level Boss'), crates of gold bars (which are broken open to earn money), as well as collectibles like posters (5 per level).
Kills grant points, which help the player to earn bronze, silver, and gold G-Unit Badges; these unlock better weapons, counter-kills, and taunts in the 'Shop'.It also features more music tracks than the first game (40+ tracks in all); made 18 exclusive tracks just for the game., and made the original score for the game. There are also unlockable songs and videos.Development Around 2007, was looking to publish a video game based on novel series, to coincide with a TV show's release. However, the series got cancelled, and so was the game at the same time. After that, offered the studio to develop a sequel based on. While certain parts of the Covert-One project got repurposed during its development (like cover system), Blood on the Sand was being made with a lighter tone in mind. The animations were done from scratch to have a more ' feeling to it. And occasionally visited the developers to offer some feedback.
Every few months, Vivendi would show them a presentation of the game, named as 'big release' builds. One of the late additions were the helicopters, due to 50 Cent's son asking for them during the build's playthrough.After the original company planned to distribute the game, merged with, many games, including 50 Cent: Blood on the Sand, faced the possibility of not being released.
The rights to Blood on the Sand were then picked up. Reception ReceptionAggregate scoreAggregatorScore71/100 (X360)72/100 (PS3)Review scoresPublicationScoreC7/10 (X360)7/107/108/107/107/10GameZone6.5/107.1/107.6/10 (UK)7.5/10 (Australia)6.5/10 (X360)70% (PS3)(X360)CUnlike Bulletproof, which received generally mixed reviews, Blood on the Sand was better received by video game critics, scoring a 7 out of 10 on and a 4/5 on. Critics also praised the improvement and 50 Cent's involvement in the game. Of said the story was 'mostly nonsense, with a lot of half-assed dialogue that's usually delivered by people who sound like they have a plane to catch'.
Praised the solid gunplay and strong co-op though they noted that the repetitive nature of the gameplay meant that it did not have great lasting appeal. Chris Watters of GameSpot said 'it works surprisingly well.
If done correctly, you will create a new item that can be sold in your shoppe or given to your champion. To use the cauldron, walk up to it and press the F key to open it's menu. The menu will allow you to use any item in your inventory as an ingredient. The ultimate guide to Shoppe Keep, featuring a start-up guide, crafting recipes, and much more! This guide is meant to contain every type of guide, all in one easy to find spot. Remember to leave suggestions! This guide is a work in progress! Shoppe Keep 2 is set for a release in April, therefore I though it would be great to get back into running our own shop so that we're fully prepared! We have the cauldron at last! The cauldron's menu. Shoppe Keep has a crafting system based on the alchemical idea of grinding down items into varying amounts of six different base materials, and then combining those materials with other items to create new items. The base materials used are: Wood; Metal; Gold; Mirr; Junk; Bone. Shoppe keep gold bar.
This isn't the best action game you'll play this year, but that doesn't mean you won't have a damn fun time playing it.' In, Brooker gave the game a negative review, quoting the game and saying 'Where'd she go? That bitch who took my skull?' , that's the entire storyline' and later stating that 'there are plenty of atrocious cutscenes detailing a story that's impossible to care about, during which 50 Cent scowls a lot and generally behaves like a prick.' The game was not a commercial success.
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